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Before students arrive for class, the principal must investigate the strange events reported at the school in School of Creatures. A security guard has summoned the principal to examine the building and complete every assigned task before dawn. The school becomes the setting for a supernatural investigation involving threats that must be found and handled before the morning.
The task is time limited by the approaching school day. The principal enters the dark classrooms to discover what is happening inside, while the security guard’s report provides the reason for the investigation. School of Creatures focuses on resolving the problems inside the building instead of waiting for the students to arrive.
The school contains several kinds of dangers, including ghosts, clowns, criminals, a creepy old hag, monsters, and thieves. These figures appear in the dark classroom areas as part of the supernatural events that need investigation. The variety of threats means the principal must explore the building rather than focus on a single location.
Each issue is connected to the security guard’s tasks. Completing those tasks is the requirement for finishing the investigation before dawn. The school itself acts as the main area to search, with classrooms holding the reported strange events. School of Creatures uses this setting to organize exploration around the guard’s assigned objectives.
The security guard reports strange happenings and asks the principal to investigate in person. That report establishes the goal of finding out what is occurring inside the school and dealing with every issue before students return. The game does not describe a separate objective outside this nighttime assignment.
The supernatural figures and criminal threats are the problems waiting in the classrooms. Searching the building reveals where those dangers are located, while the dawn deadline gives the assignment a fixed end point. Progress comes from completing all of the guard’s tasks rather than simply moving through the school without resolving them.
Use WASD keys to move the character on PC. Move the mouse to aim, left click to attack, press E to interact, and press F to toggle the flashlight. Use keys 1 through 8 to select an item or weapon, then press Esc to open the game menu.
On mobile, use the left joystick to move the character. Use the on screen buttons to shoot and perform other actions. These controls support movement through the school, interaction with the environment, flashlight use, and responses to the threats found during the investigation.
School of Creatures is built around a principal investigating a school after a security guard reports supernatural trouble. Dark classrooms, assigned tasks, and the coming school day define the mission from beginning to end. Resolve the school investigation in School of Creatures.